A New Generation of Video Games

Tuesday, January 12, 2010

Technology, video games in particular, have come a long way over the course of the past fifty years. Video games are at the centre of a lot of controversy. Some believe that video games are a fun way to spend one’s times, while others argue that people can become obsessed with video games.

I rarely play video games, but even so I acknowledge that many games are in fact beneficial to the population. For example, pioneer games like Wii Fit and BrainAge are affecting people in positive ways. Wii Fit is an easy way for people to work out and get in shape, while Brain Age challenges the mind to think quicker and keeps people mentally sharp and aware. In fact, Wii Fit sales have increased dramatically over the course of the last few weeks, as many people aim to get in shape or lose weight for their New Year’s Resolution.

I do not think that video games are bad in themselves, or that they are wolves in sheep’s clothing. It is true that video games are designed to attract players for long amounts of time and for their products to be sold, however, players choose to spend their time playing the games. It is fine to like a video game and to play it often, but if one is so addicted to it that one’s personal life and career are compromised, then an intervention is needed to wean the person off of video games.

A game is defined as a ‘source of amusement’, a ‘pastime’, a ‘sport or other athletic activity’, or a ‘competitive activity involving skill, chance, or strategy’. (Thanks Merriam-Websters College Dictionary) Based on these definitions, I would still say that video games like WiiFit and Brain Age can be classified as games. Both are pioneers in the field of video games, but have had positive affects thus far, such as helping children remain healthy and active through fun and engaging ways, and keeping many people mentally active. In my opinion, running and reading books are still better habits to keep fit and smart, but I applaud Nintendo and other accomplished video game designers for creating these games that will hopefully appeal to children and other people, and teach them good habits.

Video games have come a long way, but what is wonderful is that despite changing forms, they are still games: they are still a fun source of entertainment, and still offer mentally changing plots that involve strategy and skill. Similar to the predicted wave of three-dimensional televisions and the wave of high-definition televisions that we currently live in, I think that games that are directed towards everyday living will become increasingly popular, and although not all will, hopefully most will benefit and perhaps even improve society.

2 comments:

Inggrid said...

As much as I enjoy pumping iron with my personal cartoon trainer on Wii Fit, I do agree that the idea of video games replacing actual activities is a sad one. We've come to integrate technology and video games so extensively in our lifestyles, we often forget that nothing beats the original. :(

But I don't think exergames are 'games', per se. They're more like... interactive self-help guides on your TV. Then again, I'm using my own personal definition of what a 'game' is.

Honestly, though, I can't wait to see the next big innovation in video games. As you mentioned, could they maybe follow in the footsteps of 3D television and create 3D games? Holograms, maybe? It's definitely exciting.

Fionna C said...

In my opinion, educational games are only created to boost the company's image. Although, the game might help them educationally, what about the health concerns?

You are pretty optimistic on the fact that games might benefit or improve society. I hope for that too. But lets not get our hopes too high. :[

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